Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
1. Do people still go solo-hunting in pilgrims? - in Ships and Modules [original thread]
Trained recons with the intention of using the Pilgrim as a solo Hunter. Stratios was released Bought Stratios Complaints: none
- by Verity Sovereign - at 2014.11.23 11:41:44
|
2. Cloak deactivation delay - in Player Features and Ideas Discussion [original thread]
See this thread: https://forums.eveonline.com/default.aspx?g=posts&m=5229934#post5229934 When a UI change would comletely fix the issue,I submit that the UI was the issue.
- by Verity Sovereign - at 2014.11.22 09:04:24
|
3. Plex Prices - in Market Discussions [original thread]
It would be nice if we could get some per month statistics like: Total number of accounts paid with PLX + Total number of additional training queues on accounts paid with PLEX + Total amount of PLEX converted to aurum and then Total number of ple...
- by Verity Sovereign - at 2014.11.22 08:58:45
|
4. Activate, Deactive, and Toggle modifier keys - in Player Features and Ideas Discussion [original thread]
Well, its related to my recent post about cloak deactivation delays... but some in that thread argued that it is not a UI problem, but the problem is between the keyboard and the chair... So I'm now proposing a pure UI change, with not even a sli...
- by Verity Sovereign - at 2014.11.21 17:13:22
|
5. Activate, Deactive, and Toggle modifier keys - in Player Features and Ideas Discussion [original thread]
I suggest a user interface change: modifier keys, that you can hold down while clicking: default state is that a click toggles the module state (On-> Off or Off-> On) an "activate" modifier key would mean that clicking on modules can only...
- by Verity Sovereign - at 2014.11.21 16:47:45
|
6. Incursion Contest Scoresheet - in Player Features and Ideas Discussion [original thread]
+1 to this idea.
- by Verity Sovereign - at 2014.11.21 16:00:23
|
7. Cloak deactivation delay - in Player Features and Ideas Discussion [original thread]
a problem stemming from the UI DId you argue against the addition of the visible weapons timers and cooldown timers too?
- by Verity Sovereign - at 2014.11.21 12:36:27
|
8. Cloak deactivation delay - in Player Features and Ideas Discussion [original thread]
Another minor complaint is that the UI is much less clear when it has been activated. The slowly pulsing halo around it is not as clear as the solid green bar and other effects that go along with modules that have a cycle time. The time I was kil...
- by Verity Sovereign - at 2014.11.21 10:40:23
|
9. Cloak deactivation delay - in Player Features and Ideas Discussion [original thread]
That is not the case I have seen. As I said in the OP: "For many active modules, I notice if I click them twice in rapid succession, I get a message that the module is already active, instead of deactivating the module." If I click them twice wi...
- by Verity Sovereign - at 2014.11.21 10:31:43
|
10. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: *Preventing accidental decloaking right after initiating cloak* For many active modules, I notice if I click them twice in rapid succession, I get a message that the module is already active, instead of deactivating the module. This i...
- by Verity Sovereign - at 2014.11.21 10:29:46
|
11. Cloak deactivation delay - in Player Features and Ideas Discussion [original thread]
Let me start this thread by saying: No I'm not mad, Yes this did come to my attention after being killed (although it is the 2nd time this has happened). Despite this, I fully expect some trolling or insulting comments. For many active modules, I...
- by Verity Sovereign - at 2014.11.21 09:39:46
|
12. Viability of the Barghest for Incursions? - in Ships and Modules [original thread]
James Baboli wrote: Kaarous Aldurald wrote: For assaults, given the scarcity of BCs/t3s in incursions, the t1 BC & t3 missile boats may be acceptable for NCN fleets. Of course, Naga/talos/Nado are preferred in shiny fleets. Wait , ar...
- by Verity Sovereign - at 2014.06.03 15:23:00
|
13. Need a L4 Nightmare Build - in Ships and Modules [original thread]
Albert Madullier wrote: mjd tachyon beams shield repper the rest is up to you, why ppl are posting fits with tachyons but no mjd is beyond me, keep range and gank them npc's If you want MJD and tachs, use a Palladin.
- by Verity Sovereign - at 2014.06.01 07:18:00
|
14. The Launcher of Nothing - in Ships and Modules [original thread]
You can put defender missiles in them.... Yea, its dumb. It also shows that you can have skill requirements limiting the ammo without limiting the weapon use. So... let faction guns load T2 ammo if you have T2 skills.
- by Verity Sovereign - at 2014.06.01 06:56:00
|
15. Mordu's Battleship with tech I bonus? - in Player Features and Ideas Discussion [original thread]
mach: 5% bonus damage per level Old NM: 5% bonus per level vindi, old bhaal: no damage bonus per level. I don't see the problem This is like some of the other frigates, where instead of a +100% role bonus (or something like that), and then a 5%/...
- by Verity Sovereign - at 2014.06.01 06:49:00
|
16. capital weapons - in Ships and Modules [original thread]
As someone whom sells concord LP, I'd say this would negatively impact me. Currently, there is only one source for better than T1 meta 0 XL weapons, and that is using Concord LP to get BPCs for meta 2 XL weapons. Want better cap weapons? spend m...
- by Verity Sovereign - at 2014.05.30 15:52:00
|
17. Bastion mode - in Player Features and Ideas Discussion [original thread]
+1 I see no compelling reason that ships shouldn't ewarp at the end of the bastion cycle (not during the middle of it).
- by Verity Sovereign - at 2014.05.30 12:08:00
|
18. Incursion - Damage to inflict? - in Missions & Complexes [original thread]
http://games.chruker.dk/eve_online/npc_ships.php?supergroup=24&return_to= All have Omni resists. The damage of any given NPC is not omni, but the combination is close enough. Ammo doesn't neccessarily do more shield or armor damage. It doe...
- by Verity Sovereign - at 2014.05.29 17:48:00
|
19. What is the advantage of self destructing your ship - in EVE General Discussion [original thread]
Naomi Hale wrote: Crazy Dave wrote: I am told eve was designed to mimic the real world as much as possible in most aspects of the game. So in the real world, self destructing your ship ( or scuttling as its called in the Naval parlance) shou...
- by Verity Sovereign - at 2014.05.28 22:11:00
|
20. Smuggling Ship - in Player Features and Ideas Discussion [original thread]
What if the chance of detection was tied to your security/faction standing... Gallente customs agent: "Oh, look, there is _____, a hero of the Federation" (glances at scan, does not notice a tiny irregularity) "Ok, on to the next task" I would g...
- by Verity Sovereign - at 2014.05.24 16:56:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |